电子商务概论英文版第二版术语
1. The process of buying, selling, transferring, or exchanging
products, services, or information via computer networks. 2. A broader definition of EC that includes not just the buying
and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic.
3. Old-economy organizations (corporations) that perform
their primary business off-line, selling physical products by Electronic commerce (EC)
e-business
brick-and-mortar
(old-economy)organizations means of physical agents.
4. Organizations that conduct their business activities solely
online.
5. Organizations that conduct some e-commerce activities,
usually as an additional marketing channel.
6. An internal corporate or government network that uses
Internet tools, such as Web browsers, and Internet protocols.
7. A network that uses the Internet to link multiple.
8. An online marketplace where buyers and sellers meet to
exchange goods, services, money, or information.
9. Communications systems that allow routine transaction
processing and information flow between two or more organizations.
10. Communication systems that enable e-commerce activities
to go on within individual organizations.
11. E-commerce model in which all of the participants are
businesses or other organizations.
12. E-commerce model in which businesses sell to individual
shoppers.
13. Online retailing, usually B2C.
14. E-commerce model in which a business provides some
product or service to a client business that maintains its own customers.
15. E-commerce model in which individuals use the Internet to
sell products or services to organizations or individuals who seek sellers to bid on products or services they need. 16. E-commerce transactions and activities conducted in a
wireless environment.
17. M-commerce transactions targeted to individuals in
specific locations, at specific times.
18. E-commerce model in which an organization delivers
services, information, or products to its individual employees.
virtual(pure-play) organizations click-and-mortar
(click-and-brick)Organizations
intranet
extranet electronic
market(e-marketplace) interorganizational
information systems(IOSs)
intraorganizational information systems
business-to-business(B2B)
business-to-consumer(B2C)
e-tailing
business-to-business-to-con sumer(B2B2C)
consumer-to-business-(C2B)
mobile
commerce(m-commerce) location-based
commerce(l-commerce) business-to-employees(B2E)
19. E-commerce model in which individuals or groups
communicate or collaborate online.
20. E-commerce model in which consumers sell directly to
other consumers.
21. Technology that enables networked peer computers to
share data and processing with each other directly ; can be used in C2C , B2B , and B2C e-commerce.
22. The online delivery of information for purposes of training
Collaborative commerce(c- commerce)
Consumer- to- consumer (C2C)
Peer-to-peer(P2P)
e-learning or education.
23. E-commerce model in which a government entity buys or
provides goods , services , or information from or to businesses or individual citizens.
24. A public electronic market with many buyers and sellers. 25. E-commerce model in which electronic exchanges formally
connect to one another for the purpose of exchanging information.
26. An economy that is based on digital technologies ,
including digital communication networks , computers , software , and other related information technologies ;also called the internet economy , or the web economy.
27. A method of doing business by which a company can
generate revenue to sustain itself.
28. Description of how the company or an EC project will earn
revenue.
29. The benefits a company can derive from using EC.
30. Model in which a buyer requests would-be sellers to
submit bids ; the lowest cost or highest value bidder wins. 31. Model in which a buyer sets the price he or she is willing to
pay and invites sellers to supply the good or service at that price .
32. An arrangement whereby a marketing partner (a business ,
an organization , or even an individual)refers consumers to the selling company’s web site .
33. Word-of-mouth marketing in which customers promote a
product or service to friends or others . 34. Small-to-medium enterprises.
35. Quantity (aggregated) purchasing that enables groups of
purchasing organizations.
36. Another name for online group purchasing organizations 37. Creation of a product or service according to the buyer ’s
specifications.
38. A user-defined world in which people can interact, play,
and do business. The most publicized virtual world is Second Life.
e-government
exchange
exchange-to-exchange(E2E)
digital economy
business model
revenue model
value proposition
tendering(bidding) system
name-your-own-price model
affiliate marketing
viral marketing
SMEs
Group purchasing
e-co-ops
customization
virtual world
chapter2
1. An online market, usually B2B, in which buyers and sellers
exchange goods or services; the three types of e-marketplaces are private, public, and consortia.
2. Goods that can be transformed to digital format and
delivered over the internet.
3. The portion of an e-sell er’s business processes through
which customers interact, including the seller ’s portal, electronic catalogs, a shopping cart, a search engine, and a payment gateway.
4. The activities that support online order fulfillment,
inventory management, purchasing from suppliers, payment processing, packaging, and delivery.
5. A third party that operates between sellers and buyers. 6. A single company ’s Web site where products or services
are sold.
7. An online shopping center where many online stores are
located.
8. Online markets owned by a single company; may be either
sell-side and/ or buy-side e-marketplaces.
9. A private e-marketplace in which one company makes
purchases from invited suppliers.
10. A private e-marketplace in which one company makes
purchases from invited suppliers.
11. B2B marketplaces, usually owned and/or managed by an
independent third party, that include many sellers and many buyers; also known as exchanges.
12. A single point of access through a Web browser to
business information inside and/or outside an organization.
13. A portal accessible via a mobile device.
14. A portal accessed by telephone or cell phone.
15. Electronic intermediaries that provide and/or control
information flow in cyberspace, often aggregating information and selling it to others.
16. An e-commerce intermediary that connects manufacturers
with business buyers(customers) by aggregating the catalogs of many manufacturers in one place – the intermediary ’s Web site.
17. Elimination of intermediaries between sellers and buyers. 18. Establishment of new intermediary roles for traditional
intermediaries that have been disintermediated.
19. The presentation of product information in an electronic
form; the backbone of most e-selling sites.
e-marketplace
digital products
front end
back end
intermediary storefront
e-mail(online mall)
private e-marketplaces
sell-side e-marketplace
buy-side e-marketplace
public e-marketplaces
information portal
mobile portal voice portal infomediaries
e-distributor
disintermediation reintermediation
electronic catalogs
20. A computer program that can access databases of internet
resources, search for specific information or keywords, and report the results.
21. An order-processing technology that allows customers to
accumulate items they wish to buy while they continue to shop.
22. A competitive process in which a seller solicits consecutive
bids from buyers(forward auctions) or a buyer solicits bids from sellers(backward auctions). Prices are determined Search engine
Electronic shopping cart
auction dynamically by the bids. 23. Auctions conducted online.
24. Prices that change based on supply and demand
relationships at any given time.
25. An auction in which a seller entertains bid from buyers.
Bidders increase price sequentially.
26. Auction in which the buyer places an item for bid(tender)
on a request for quote(RFQ) system, potential suppliers bid on the job, with the price reducing sequentially, and the lowest bid wins; primarily a B2B or G2B mechanism.
27. Auction model in which a would-be buyer specifies the
price he or she is willing to pay to any willing and able seller. It is a C2B model that was pioneered by Priceline.com.
28. Auctions in which multiple buyers and their bidding prices
are matched with multiple sellers and their asking prices, considering the quantities on both sides.
29. Auction that takes place between sellers and buyers in one
industry or for one commodity.
30. Another name for vertical auction portal. 31. The exchange of goods or services
32. Bartering conducted online, usually in a bartering
exchange.
33. A marketplace in which an intermediary arranges barter
transactions.
34. Technology for personal publishing on the internet.
35. A personal Web site that is open to the public to read and
to interact with; often dedicated to specific topics or issues.
36. A blog that allows everyone to participate as peer; anyone
can add, delete, or change content.
37. An XML format for syndicating and sharing Web content. 38. A media file that is distributed over the internet using
syndication feeds for playback on mobile devices and personal computers.
electronic auction dynamic pricing
forward auction
reverse auction
“name-your-own-price ” model
Double auction
Vertical auction
Auction vortal bartering e-bartering
bartering exchange
weblogging blog
wikilog RSS podcast
39. A web site that combines content data from more than
one source to create a new user experience. Chapter 3
1. Retailing conducted online, over the internet. 2. Retailers who sell over the internet.
3. Broadly, marketing that takes place without intermediaries
between manufacturers and buyers; in the context of this book, marketing done online between any seller and mashup
e-tailing e-tailers
directly marketing buyer.
4. Firms that sell directly to consumers over the internet
without maintaining a physical sales channel.
5. Brick-and-mortar retailers that offer a transactional Web
site from which to conduct business.
6. Retailers who do business in the non-internet, physical
world in traditional brick-and-mortar stores.
7. A business model where a company sells in multiple
marketing channels simultaneously.
8. Various banking activities conducted from home or the
road using an internet connection; also known as cyber banking, virtual banking.
9. A grocer that takes orders online and provides deliveries
on a daily or other regular schedule or within a very short period of time.
10. Express delivery made fairly quickly after an online order is
received.
11. Gateways to e-storefronts and e-mails; may be
comprehensive or niche oriented.
12. Tools that scout the web on behalf of consumers who
specify search criteria.
13. The removal of organizations or business process layers
responsible for certain intermediary steps in a given supply chain.
14. The process whereby intermediaries take on new
intermediary roles.
15. The use of software agents to facilitate intermediation. 16. Situation in which an online marketing channel upsets the
traditional channels due to real or perceived damage from competition.
virtual e-tailers
click-and-mortar retailers
brick-and-mortar retailers
multichannel business model e-banking
e-grocer
on-demand delivery service
shopping portals
shopping robots
disintermediation
reintermediation
cybermediation channel conflict